The rules that govern injury, healing, and death are designed to present a system where combat is dangerous. Characters have very few hits, and damage that takes a hit away will need to be treated quickly in order to prevent a fatality. This is to reflect the fact that people don't generally shrug off a bullet wound or an axe to the stomach. To balance the need of real risk with story progression and character development, combat damage will only ever reduce a character’s hits to 0. Character death will therefore result from either bleeding out on their death count, or intentional execution. If a character bleeds out, this is because their Death Count has not been stopped by a Medic or someone using the free skill First Aid.